
Egg-hatched fish in particular provide the most energy. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed, Interior Growbed or Alien Containment full of fish nearby.

It does not affect power in creative mode.īioreactors work well in biomes where organic matter is plentiful, such as Kelp Forests or Mushroom Forests, where Solar Panels may be less efficient. It can only be placed in the centers of a Multipurpose Room or Large Room. The Bioreactor produces 1 energy every 1.2 seconds (50 per minute) with a maximum capacity of 500 units per Bioreactor. It can break down any organic matter into reliable energy for Seabases. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy.
